Version 3.2.5
- Added
BacktraceClient
Initialization method that allows developer to intialize Backtrace integration without adding game object to game scene.
- Fixed invalid
meta
file for iOS integration for Unity 2019.2.13f1.
- HTTP communication messages improvements - right now Backtrace-Unity plugin will print only one error message when network failure happen. Backtrace-Unity will stop printing failures until next successfull report upload.
- Sampling skip fraction - Enables a new random sampling mechanism for unhandled exceptions - by default sampling is equal to 0.01 - which means only 1% of randomply sampling reports will be send to Backtrace. If you would like to send all unhandled exceptions to Backtrace - please replace 0.01 value with 1.
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Version 3.2.4
- Fixed Backtrace-Unity NDK integration database path.
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Version 3.2.3
- Backtrace offline database will now store 8 reports by default. Previously this was not set by default.
- HTTP client communication improvements
- Improvements in UPM
- Updated symbolication strategy on iOS crashes
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Version 3.2.2
- Fixed native iOS attributes
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Version 3.2.1
- Android stack trace parser improvements,
- Fixed Android NDK initialization when database directory doesn’t exist,
- Added Privacy section to Readme
led Exception, Exception”.
- Updated Android NDK libraries used by Unity plugin.
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