Backtrace Unity 3.3.1

Version 3.3.1

  • Improved Out-of-memory detection on iOS - Backtrace will report Out-of-memory exceptions when a memory warning occured and the application unexpectly closed. The Out-of-memory watcher will analyse game version, system version, debugger information and even more to determine if application closed by Out-of-memory exception or not.
  • Backtrace will no longer send low memory warnings reports from Android or iOS. Instead, Backtrace will utilize iOS OOM detection and extend the embedded native report attributes on Android.
  • Users can now enable or disable out-of-memory detection any time via UI/Backtrace API.
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Backtrace cocoa 1.6.0

Version 1.6.0

  • Support for Out of memory detection - Backtrace-cocoa now allows to send information about low memory warnings that application received before application was killed by operating system.
  • Backtrace-cocoa sets error.type attribute that our users can use to filter specific type of reports generated by libraries. List of possible error.types:
  • reports generated in try/catch block will have error.type equal to Exception,
  • crashes will have error.type attribute equal to Crash,
  • out of memory exceptions will have error.type attribute equal to Low memory
  • TravisCI improvements

Backtrace Unity 3.3.0

Version 3.3.0

  • BacktraceReport stack trace now includes the file name of the stack frame.
  • Performance improvements:
    • JSON algorithm performance improvements - avoid analyzing data types.
    • improved library attributes management.
    • improved Unity logs management.
  • Support for Low Memory error reports on Anrdoid and iOS (these are sometimes referred to as OOM or Out Of Memory errors). If a low memory situation is detected, backtrace-unity will attempt to generate and submit a native error report to the Backtrace instance. The report will have the error.type value of Low Memory.
  • New support for hang detection on Android and iOS. If a game experiences non responsiviness after 5 seconds, backtrace-unity will generate an error report to the Backtrace instance. The report will have the error.type value of Hang.
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