Version 1.6.0
- Support for Out of memory detection - Backtrace-cocoa now allows to send information about low memory warnings that application received before application was killed by operating system.
- Backtrace-cocoa sets
error.type
attribute that our users can use to filter specific type of reports generated by libraries. List of possible error.types:
- reports generated in try/catch block will have error.type equal to
Exception
,
- crashes will have
error.type
attribute equal to Crash
,
- out of memory exceptions will have
error.type
attribute equal to Low memory
- TravisCI improvements
This release is recommended for all users. This release includes various stability
improvements and bug fixes.
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This release enables automatic submodule discovery, Perforce server selection rules, and supports including a changelist ID in Perforce lookups using a custom attribute.
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Version 3.3.0
BacktraceReport
stack trace now includes the file name of the stack frame.
- Performance improvements:
- JSON algorithm performance improvements - avoid analyzing data types.
- improved library attributes management.
- improved Unity logs management.
- Support for Low Memory error reports on Anrdoid and iOS (these are sometimes referred to as OOM or Out Of Memory errors). If a low memory situation is detected, backtrace-unity will attempt to generate and submit a native error report to the Backtrace instance. The report will have the
error.type
value of Low Memory
.
- New support for hang detection on Android and iOS. If a game experiences non responsiviness after 5 seconds, backtrace-unity will generate an error report to the Backtrace instance. The report will have the
error.type
value of Hang
.
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This release is recommended for all users. It contains bugfixes and
automatically propagates the number of events in each group when
exporting to InfluxDB.